CGD2: 2D/3D TECH COMP GRAPH I
Introduces specialized communication skills and knowledge while developing graphic and design competencies used by architects, engineers, game/simulation developers, industrial designers and others who plan, develop, manufacture and market real and/or virtual consumer products. Project based learning applies problem solving, design skills, drafting standards, professional ethics, and research skills. Uses freehand sketches, SolidWorks and/or other industry standard used for drafting and design tools to develop 3D models, drawings, and animations needed to produce functional objects that meet human needs in an environmentally sound, cost effective, and aesthetically pleasing manner. This course has the option of a letter grade or pass/no pass. ADVISORY: MATH 430, Algebra I; English 250, Practical Writing; and English 260, Preparation for College Reading.
- Work with team to create report that identifies desired technical graphics careers and describes specialized skills required for success in those fields.
- Apply problem solving to propose consumer project that meets a human need in a cost effective, environmentally sound, aesthetically pleasing manner.
- Develop an electronic portfolio to present to potential clients/employers.